|I heard you like muscles so I put muscles on your muscles and tossed in a pinch of muscle.|
The minotaurs really fill that gap. They're huge and intimidating. They are monstrous infantry, with impact hits, extra hand weapons, and frenzy. They're an offensive juggernaut... if they make it there. Every combat they win they receive an additional attack. With stomps, extra hand weapons, and full supporting attacks, they're gonna delete units if they can make it into combat.
|From the front|
|Front corner view|
I gave them a mix of two hand weapons and great weapons, as I figure I'll use either one sometimes. That way I can tell my opponent at the beginning of the game what they're using (and it'll be on my roster) and it shouldn't be a problem.
I feel like the GW paintjob really didn't do the models justice. They've done that a few times in recent history that I can recall with various models. The extreme shading on the muscles made it look really bad and people hated them.
|ESPN Skycam view|
Each minotaur without an armor plated nose received some sort of blue warpaint. This is because my Beastmen army is blessed by Tzeentch. I like how it turned out and breaks up the flesh / brown colors, and pops the models a bit.
|Hopefully what you'll never see|