Tuesday, September 27, 2016
One of the key decisions when you're doing a musket era game is how you'll base your troops. Many of the wars we're re-fighting were fought by massed troops - 50,000, 100,000, 150,000 men on the field. Regiments were made up of 300-1000 men, so replicating that on the tabletop would be impossible. Figuring out how to represent a regiment or brigade with a certain number of models is often a core decision, one that wargamers always disagree on.
Monday, September 26, 2016
Posted by Cerberus
Several months ago, Warlord Games posted a "help wanted" add, of sorts, to gaming clubs around the world.
at 9:26 AM
Friday, September 23, 2016
|The Black Powder ACW supplement Glory, Hallelujah! has some amazing photographs, as all WLG stuff does.|
Tuesday, September 20, 2016
|Simcoe was definitely not at Moore's Creek, but I love Turn and this gif|
Friday, September 16, 2016
I recently finished my first 1,000 points of Algoryn for Beyond the Gates of Antares. Algoryn were definitely the first force to jump off the screen at me. I will admit their visual similarity to Garrus from Mass Effect definitely made me interested!
Friday, September 9, 2016
Last weekend I got together with Matt over at Michigan Toy Soldier and he helped me learn the rules for Sharp Practice, version two of the rules by Too Fat Lardies. This ruleset has been immensely popular online and in the podcasts I listen to, so I've been very very eager to actually play.
Thursday, September 8, 2016
With so much stuff coming out lately it has been hard to keep up - but one set of rules that I haven't been able to put down has been Sharp Practice version two. It is compelling, characterful, and extremely accessible.