The Sand Stalkers vs. Mughoof's Herd
My third game in the Great Lakes Warhammer League was against Matt who plays Tomb Kings. He has played Tomb Kings the last few years and has a really well-painted army. We are both playing armies that aren't really high up the power curve.
We played battle line. I knew I was going to play two shooting armies that day (TK then High Elves) so I brought anti-shooting stuff. The Chalice of Rain makes BS shooting -1 to hit and war machines can only fire on a 4+. The other item, Pelt of the Shadowgave, makes it -1 to hit the unit the character is in and magic needs +2 to cast on that unit.
The only thing that I didn't take into account was TK always hit on a 5+ with shooting - always. The 4+ war machine thingy would have helped vs stone throwers but he didn't bring any. I did bring enough 'chaff' (targets) so that they would have to be shot up before the rest of my troops did. The Shard of the Herdstone helped me get some really strong magic phases, usually with +2 power dice.