This past Saturday I played Matt with his really nicely painted Tomb Kings. I didn't get a chance to get an up-close shot of his models but they're pretty great. Tomb Kings were my first army when I came back to Fantasy. I really like the image in my head of vast armies of shambling skeletons marching up out of the sand to take on invaders. Unfortunately the new army book was vastly underwhelming to me (not just in power level, but also in imagination). I sold them and started my Beastmen.
I knew what I was going up against somewhat. Lots of shooting and constructs. Fast moving units in chariots and snakes. I didn't change my list from last time but my tactics changed. We rolled Meeting Engagement as the battle type. This favored me heavily as I could deploy as closely as possible and take less shooting.
Matt's Tomb King List - 2500 pts
Liche High Priest (1#, 310 pts)
1 Liche High Priest, 310 pts (Hierophant; Nehekharan Undead; Level 4 Upgrade;)
1 Book of Ashur 1 Talisman of Endurance
Tomb King (1#, 255 pts)
1 Tomb King, 255 pts (General; My Will Be Done; Nehekharan Undead; e)
1 Fencer's Blades 1 Armour of Silvered Steel 1 Dragonbane Gem
Liche Priest (1#, 140 pts)
1 Liche Priest, 140 pts (Nehekharan Undead; Level 2 Upgrade; )
1 Relic Sword 1 Dispel Scroll
Skeleton Archers (30#, 210 pts)
29 Skeleton Archers, 210 pts (Arrows of Asaph; Nehekharan Undead; Musician; Standard Bearer)
1 Master of Arrows (Hand Weapon; Bow; Volley Fire)
Skeleton Archers (30#, 210 pts)
29 Skeleton Archers, 210 pts (Arrows of Asaph; Nehekharan Undead; Musician; Standard Bearer)
1 Master of Arrows (Hand Weapon; Bow; Volley Fire)
Skeleton Chariots (18#, 375 pts)
6 Skeleton Chariots, 375 pts ('And the Tomb Kings Rode to War...'; Arrows of Asaph; Chariot Legions; Nehekharan Undead; Musician Mus; Standard Bearer Std;)
11 Skeleton Charioteer (Hand Weapon; Bow; Spear; Volley Fire)
1 Master of Chariots (Hand Weapon; Bow; Spear; Volley Fire)
12 Skeletal Steed (Nehekharan Undead; Causes Fear; Immune to Psychology; Unbreakable; Unstable)
1 Banner of Swiftness
Tomb Scorpion (1#, 85 pts)
1 Tomb Scorpion, 85 pts (Entombed Beneath the Sands; Nehekharan Undead;Killing Blow; Magic Resistance (1); Poisoned Attacks; Stomp; Unbreakable; Unstable)
Tomb Swarm (2#, 80 pts)
2 Tomb Swarm, 80 pts (Entombed Beneath the Sands;)
Necrolith Colossus (1#, 170 pts)
1 Necrolith Colossus, 170 pts (Unstoppable Assault; Thunder Stomp; Unbreakable; Unstable)
Casket of Souls (4#, 135 pts)
1 Casket of Souls, 135 pts (Covenant of Power; Light of Death; Unleashed Souls;)
Tomb Guard (25#, 305 pts)
24 Tomb Guard, 305 pts (Nehekharan Undead; Musician Mus; Standard Bearer Std; Hand Weapon; Light Armour; Shield; Causes Fear; Immune to Psychology; Killing Blow; Unbreakable; Unstable)
1 Tomb Captain (Hand Weapon; Light Armour; Shield)
Necropolis Knights (3#, 225 pts)
2 Necropolis Knights, 225 pts (Animated Construct; Nehekharan Undead; Musician Mus; Standard Bearer Std; Spear; Causes Fear; Immune to Psychology; Killing Blow; Stomp; Unbreakable; Unstable)
1 Necropolis Champion (Spear)
3 Necroserpent (Nehekharan Undead; Causes Fear; Immune to Psychology; Poisoned Attacks; Unbreakable; Unstable)
Created with Army Builder® - Try it for free at http://www.wolflair.com
Mike's Beastmen List - 2500 pts
2500 Pts - Beastmen Roster
Beastlord (1#, 218 pts)
1 Beastlord, 218 pts (General; Primal Fury; Hand Weapon; Shield)
1 Armour of Fortune 1 Crown of Command
Great Bray-Shaman (1#, 265 pts)
1 Great Bray-Shaman, 265 pts (Primal Fury; Level 4 Upgrade; Hand Weapon)
1 Talisman of Endurance 1 The Lore of Shadow
Gorebull (1#, 247 pts)
1 Gorebull (Battle Standard Bearer), 247 pts (Heavy Armour; Shield; Battle Standard Bearer; Causes Fear; Frenzy; Stomp)
1 Gold Sigil Sword 1 Ramhorn Helm 1 Ironcurse Icon 1 Gnarled Hide
Bray-Shaman (1#, 125 pts)
1 Bray-Shaman, 125 pts (Primal Fury; Hand Weapon)
1 Shard of the Herdstone
Gor Herd (40#, 345 pts)
39 Gor Herd, 345 pts (Primal Fury; Musician; Standard Bearer; Hand Weapon; Extra Hand Weapon;)
1 Foe-Render (Hand Weapon; Extra Hand Weapon; Extra Attack)
Ungor Herd (40#, 215 pts)
39 Ungor Herd, 215 pts (Primal Fury; Musician Mus; Standard Bearer Std; Hand Weapon; Shield)
1 Halfhorn (Hand Weapon; Shield)
Tuskgor Chariot (1#, 80 pts)
1 Tuskgor Chariot, 80 pts (Primal Fury; Chariot; Swiftstride)
Minotaurs (6#, 350 pts)
6 Minotaurs, 350 pts (Standard Bearer Std; Hand Weapon; Light Armour; Causes Fear; Stomp)
Razorgor Herd (1#, 55 pts)
1 Razorgor Herd, 55 pts (Causes Fear; Stomp; Swiftstride)
Ghorgon (1#, 275 pts)
1 Ghorgon, 275 pts (Berserk Rage; Causes Terror; Frenzy; Immune to Psychology; Large Target; Stubborn; Thunder Stomp)
Giant (1#, 225 pts)
1 Giant, 225 pts (Causes Terror; Immune to Psychology; Large Target; Stubborn; Thunder Stomp)
Bray-Shaman (1#, 100 pts)
1 Bray-Shaman, 100 pts (Primal Fury; Hand Weapon)
1 Dispel Scroll
Created with Army Builder® - Try it for free at http://www.wolflair.com
----------------------------------------------------------------------------------------------------------
The ghorgon and giant did decently well in game one so I decided to try them in game two. I was worried about them being shot but that didn't really happen.
I reformed my two units after killing the tomb guard. Matt is in it now purely to get victory points. |
The gor herd charges the chariots and kills all of them with combat res. The ghorgon and gorebull BSB move towards the Casket. |
I really felt that this game was a bit harsh for Matt. Beastmen and TK are both about the same on the power scale, but I got to deploy so close and I felt he messed up his chariot deployment. I also managed to get Wyssan's off on both main units which helped me quite a bit.
The gor horde was barely touched during the whole game. Matt rolled really badly on quite a few attacks, saves, and magic rolls... I felt like I was given a leg up with luck during this battle.
Next up: Josh's Lizardmen!
Great report! Nice to see the Beastmen represented. I miss fantasy - my elves (Dark and High) are just collecting dust.
ReplyDelete