Would run faster than this.
Hopefully, in 6th edition, you'd be absolutely right. This month on Fresh Coast 40K, we are going to be looking ahead and asking all nine of our regular bloggers, "What do you want to see out of 6th edition?" We've broken this month down into four topics; Movement, Shooting, Assault, and everything else. Each week our members will discuss our hopes and dreams for this summer's rumored big release, as well as what they hope to see from their respective Codexes. As I was assigned to lead this project, I figured it would only be logical for me to start with the phase my Eldar see as the most crucial to victory; the Movement Phase.
WAAAAY back in the days of Rogue Trader and 2nd edition, Every model had an additional characteristic; Movement. Infantry had specific movement rates that were representative of their actual, "real life" speed. Eldar, in general, could move much further in a turn than a Space Marine, and rightfully so! My feeling is that later editions were simplified for a younger, newer wargaming audience, and eliminating the Movement characteristic was a simple solution. Fleet is cool, but I still need to rely a lot on luck to take advantage of it. I should be able to reliably use my army's natural ability to move more quickly than my oponent's as well as take advantage of the fact that he is unable to close with me as quickly as I can with him. Eldar would be more focused on hit-and-run tactics. Marines would become much more of a stand and shoot force (making the Bolter a better weapon wouldn't hurt here either).
Vehicles should also be included here. There should be no way that a Vindicator has the same straight ahead speed as a Rhino! Nobody should be able to keep up with a Wave Serpent or a DE Raider. Eldar Jet Bikes do get that extra move, but they still should be faster outright than this guy!
By reintroducing the Movement characteristic to the game, GW can more accurately represent the preternatural grace and speed of a Harlequin Troope Master, the leaping and bounding gait of a Hormagaunt, and the steady, thundering steps of a Terminator. Eldar would once again become the masters of the last turn objective grab and leave the stinking Mon Keigh in the dust! Assault movement also needs to be based upon the Movement stat as well. This would give the "speedy" armies a definite advantage in the Assault phase as well. After all, IMHO, it works pretty well here...
As for my hopes for a new Eldar Codex, I know one is in the works, but the longer they wait, the more my pointy-eared warriors look like Tau! Here are a few things that I'd like to see in the next Codex.
1. Wave Serpents should be Assault Vehicles. The Eldar are a highly mobile, close shooting, and assault based army. Not having transports that Banshees or Harlequins can assault out of doesn't make sense for a "fast" army.
2. Phoenix Lords, Wraithlords, and Wraithguard need Invulnerable saves. If your average Marine Captain gets a 4++ from an Iron Halo, why cant a Phoenix Lord, an ancient, godlike, immortal warrior have one as well? Wraithlords and Wraithguard should get a 5++ like Terminators. They are basically robots. Their high toughness is great, but Power Weapons can wreck them too easily. I wouldn't mind paying more for them either.
3. Phoenix Lords should unlock their Aspect Warriors as Troops or at least make them scoring units. I LOVE this trend in Codex construction. Yes, the Aspects need to work together to be effective, but I'm not a power gamer. I want to field nothing but Striking Scorpions with Karandras at the helm!
4. Give me the rest of the Phoenix Lords. Shining Spears and Warp Spiders aren't the most popular Aspects, but I am a completist.
5. PLEASE REDESIGN THE JET BIKE MODELS! The Dark Eldar jet bikes are so sweet looking, I am on the verge of buying a ton of them and making them less evil looking. The current Eldar bikes are very useful, but they are 3rd edition models. They look frighteningly out of place in 5th edition.
Stay tuned for more.