Geoff on the left, Carl on the right! |
Geoff: First off, I'd really like to thank you and the
Fresh Coast crew for giving me the opportunity to answer some questions and
cover areas I normally wouldn't get the chance to on the podcast. I spend a lot
of time thinking about what it means to be in the 40k hobby and the different
ways that people consume their 40k. Blogs, videos, podcasts, and forums all have
their own unique strengths and weaknesses, and highlighting these can really
help people decide how they can make the most out of limited hobby
time.
Nurgle? Nope. HARKONNEN. |
Dune: The
Tabletop Game - what faction are you playing?
Wow! Now that's actually
a really tough question for me. I'm not sure that I'd really care which faction
I ended up playing if such a game did exist. I'm the kind of guy who loves
borrowing armies just to give them a try. The only 40k tournament I've ever done
really well in was with a borrowed Khorne Daemon army. What really interests me
more than the factions in a Dune game is how the Dune property could take many
different approaches to tabletop gaming. I'd love to see an integrated system
where players could roleplay meetings of the Landsraad, fight Epic or 40k scale
battles, and even play out skirmish missions or dagger duels with miniatures! I
wish I had the time to write a system like that, because I'd sure love to play
it.
What armies do
you play, have you played? What armies are you looking at in the
future?
My first army was (predictably) Space Marines. When I decided
to take the leap from Mordheim to 40k, I had no idea what I wanted to play. The
only thing I was certain of was that I absolutely DID NOT want to play Necrons.
I thought the idea of Terminator knock-offs on the battlefield was absolutely
absurd. When a great deal on some Marines came around, I went ahead and jumped
on it and scored a ton of Tac Marines, Terminators, Assault Marines, a couple
Landraiders, and a Rhino. This formed the core of my force for a long time until
I slowly added more units like a Vindicator, Bikes, and a Speeder (among other
things). I was drawn to Salamanders, and so I ended up collecting a good number
of Flamers and Meltas for my 4th Ed Marines.Tau4Eva's not gonna like this one |
When I was looking to start a second army, I was
really drawn to the Eldar. In particular, I love the plastic Wraithlord model.
As an anime fan, I was drawn to the sleek mecha feel that it had. Very agile and
deadly looking rather than a lumbering Battletech type mech. I was again
fortunate in grabbing a core force pretty cheap, as another friend unloaded some
random stuff he had that also included the entire Windrider Warhost. I scored a
Grav Tank Warhost from an online retailer at a decent discount and I was off
collecting (mostly dust) another army.
Kawaii |
I'm really anticipating the Tau release. I am very
drawn to the style of the army in terms of both look and play. I think that if
recent releases are any indication, we'll be blown away by what the Greater Good
will gain in rules and model kits. I feel like there's always a certain amount
of anticipation tied to a Xenos release. Marines tend to get cool toys but can
be a bit predictable. With the aliens it seems like anything goes.
How do you usually play Codex: Space Marines? Three of our bloggers are enjoying that codex right now and looking forward to a Badab War campaign this year.
These days I tend to use Lysander (who is a TH/SS
unit all by himself) or for a smaller game a Power Armor Librarian. If I want to
play something more fun I'll throw in a Dreadnought with a Multi-Melta and Heavy
Flamer. At this point I consider a Command Squad with four Flamers to be a sort
of trademark unit for me. People tend to underestimate how many wounds I can
stack, especially with Vulkan in the mix. They don't have a lot of close combat
punch, but with a Company Standard they can stay stuck in with a lot of units
that might otherwise steamroll them.
Salamander sergeant has to get some lotion for that ashyness. |
I got really lucky in picking Salamanders in that I
already have a force that's Badab War ready. After Adepticon I plan to spend
some time kitbashing together a few of the special characters that Forge World
has released both in their books and in PDF downloads. Also, Carl is giving me a
certain HQ Dread for my birthday, so you can bet I'll be working on Brearth
Ashmantle over the summer. My current roommates have been talking about running
a Badab campaign, so I hope that it actually comes to fruition.
What attracted
you specifically to the Salamanders?
I wanted to pick an established
Chapter that I didn't see very much. I remembered bits and pieces about them
from the Armageddon book years back. I like the green color of their armour, but
without a doubt I find few things in 40k as satisfying as laying down a flame
template and making a WHOOOSH sound as my toys shoot liquid fire all over my
enemies!How familiar are you with the Salamanders 'fluff', and how important is it to you in terms of modeling, painting, building armies etc?
Painting green
(especially over black primer) can be quite time-consuming I've found. Do you
feel like this has influenced the dislike for painting you've expressed on the
podcast?
I've never really found green to be that difficult of a color
to paint. Two coats seem to be sufficient when I use a brush. My trick was
getting Carl to airbrush most of my force for me. That was a HUGE time saver! I
think my dislike of painting derives from not being a very patient person. I'm
not very artsy to begin with so sitting in one place for several hours repeating
a task over and over isn't relaxing for me. It's actually somewhat stressful.
It's just not a part of the hobby that I get pleasure from, but I do appreciate
the fact that a painted force adds a lot to the game. If I could afford to pay
someone to paint my stuff, I'd do it in a heartbeat.What other games do you play besides 40k? Do you enjoy the video games? Would you consider starting a new system? (Fantasy, Warmachine, etc)
I'm always willing to try playing other systems. I
own a bit of Fantasy, but just don't find the game that compelling. I like the
fluidity of movement in 40k. It feels more gritty and real to me. Lately I have
been looking at Warmachine since my roommates play. I've always been a bit put
off by the models though. As the quality of Privateer Press' stuff goes up I'm
going to have a harder time staying away from it. I did try Malifaux once and I
think that if any game could pull me in it would be that one. I really like a
lot of Wyrd's models, but the gameplay seemed a bit too combo driven for my
taste.
What do you
think GW could do to fix Tyranids?
Ah the poor Bugs! I had really high
hopes for this book when it dropped. I'm a strong proponent of 5th Edition 40k
and a lot of that has to do with the added dimension of Reserves, Outflanking,
and Deep Striking. No force seems to be able to pull these off as completely as
the Nids. But a lack of models supporting the new release coupled with some
lackluster rules (and an almost crippling FAQ) has meant that I've seen very few
six-legged opponents across the table from me. I think that assault grenades on
a few key units would go a long way to helping them out. Finding a way to
relieve some of the pressure on the Elites slot would be a cool move too. If
nearly all of their tank busting power is in Elites rather than Heavy Support,
they're going to have a hard time competing in an environment filled with
mechanized MSU.Do you guys run your own tournament or GT?
Watch this blog for the continuation of our interview with Geoff Hummel, co-creator of The Independent Characters!
Thanks for the interview Geoff!
ReplyDeleteIt's nice to put faces to my favorite 40k podcast. Nice interview.
ReplyDeleteGeoff is the host of the IC, his assistant mostly handles the grunt work, :)
ReplyDeleteGood read.