Today we bring you part two of our interview with Carl Tuttle, host of The Indepedent Characters Podcast. Look for part three tomorrow, then Fantasy Friday to end the week! Next week we will be posting interviews with Geoff and Zach, the other two main hosts of TIC!
Download their current episode here.
What has been your experience lately with Tyranids?
However, I know more about how the
game is played now than I did when I was playing my nids. So I could probably
use some of that to my advantage and do a bit better than I think I
would.
What do you think GW could do to fix
Tyranids?
There's too much competition for
their elite slots. I think this is the thing that hurts them the most. I also
find it really tough to justify putting a Hive Tyrant on the table with no
invuln save these days. Which is unfortunate, because I love the idea of the
Hive Tyrant. There are just too many missiles out there in newer armies (or
dreadnoughts with autocannons) to risk losing such an expensive unit that really
has a hard time taking advantage of cover.
Can you tell us about the narrative
campaign you have planned?
Well it's actually not a narrative campaign. I
found rules for running The Eye of Terror Campaign for your gaming group in some
old White Dwarf Magazines I have. I'm really disappointed I wasn't playing 40k
at the time this world wide campaign was run by GW. I would love to play in
something like that. So when I found these old articles, I thought, "Hey I could
run this for my local area!". The rules as written can accommodate about 24
people. So that's going to be my first step. I'm going to run it for about 24
guys (we have a LARGE gaming group to draw from here!) and see how it goes.
Then, there are some changes you can
make to the math of the thing to make it viable for larger groups. This would
become quite cumbersome for one person to do, so I actually have a friend
helping me with the back end to a web site which will allow people to submit
their games, and see real time changes to war zones. If the concept works this
summer - I think you can expect us to "re-brand" the Eye of Terror Campaign into
something of our own devising. I will change up a few of the rules and then the
idea is to launch something "world wide" that game clubs and players can take
part in. I already have the back story worked out and an area of space in mind
for the campaign. It should be a lot of fun I think. I will be sharing more
on this on our show in the near future!
Anything you'd like to say about the Adepticon coverage
you'll be doing this year?
Well it's going to be great for one
thing! We had a lot of fun doing it last year. This year we hope the changes we
have made are going to help make it easier to tell what is going on, while still
allowing us to do commentary and have fun with the whole thing. We've just
finished running a drawing/contest for some KR Multicase prizes to help us raise
money for this coverage. Our listeners are amazingly generous. So I think they
have helped us a tremendous amount to bring this coverage to life. So we really
do not want to let them down!
I'm mostly hoping I don't have the
technical problems we had last year! I was forced to stay up the entire night
troubleshooting the problem. I wonder how much better our previous coverage
would have been if I wasn't so exhausted!
Not only are we going to be covering
the finals, but we are also going to bring you a lot of interviews and some
other special things we have in the works while we are
there!
What do you envision for TIC Podcast in the next three
years?
Whew! That's a hard question. If I'm
being honest, the show has already exceeded our expectations at this point. I
would certainly love for the show to continue to gain in popularity. We see a
significant upward trend in our downloads month over month. I would love to see
that continue. I guess I would like to just ensure that we continue to innovate
the show and remain relevant and entertaining! We are trying out some new
things this year and we will see how they go over. We really just want to grow
with the game. In that sense I am really looking forward to what 6th Edition
will bring us.
For the show to continue to grow and
do new things though, we will likely need to change up some of the way we work.
I think until people really do a Podcast like this, they don't really understand
the amount of work that goes into it.
It seems like there are a lot of 40k / minis wargaming
podcasts out there, but you have consistently provided one of the most organized
/ on topic / creative podcasts. What do you think has contributed to
your success?
I'm always surprised when people
refer to us as a successful Podcast. I'm not really sure how that is measured. I
probably measure it in terms of the number of friends I have made through the
show. I really have a hard time keeping up with everyone I have made contact
with because of it! So in that sense I would say the show is a success.
All of that aside though - I think
there are a couple of ways we approached the show that made a huge difference.
The first thing is that we came into the Podcast with a plan. We knew what we
did and didn't want to do. For example: News? No thanks. Everyone reads Blogs
and by the time a bi-weekly Podcast announces news. It's old. Codex Overviews?
Nope. Everyone else does them. Take a look at how many Podcasts did "Necron
Codex Overviews". I don't think we could really add anything, that hasn't
already been talked about there. Tactics? Not really my personal strong suit,
and for the most part I personally don't find hours of tactics discussion to be
entertaining. There is obviously a market for it, but I am not that
market.
So we knew we wanted to not travel
the same road everyone else did. But there were obviously a few things we were
going to do that were the same. Hobby Progress for example. I actually LOVE
listening to people talk about their hobby progress. So this was something that
appealed to me to share. Games Played. I don't like to go through them blow by
blow - but a nice overview of the game and a memorable moment or two is nice to
hear as well (in my opinion anyway).
So we settled on our strengths,
which was a friendly, positive environment. So right out of the starting
gate we wanted to make people feel "like they were a part of our gaming group".
We also wanted to steer away from negativity. That's not to say we wont be
critical of products, but we will also talk about what is good about a product
as well as bad. This seems to have resonated with people a lot. As I
mentioned before, the show has allowed me to make a ton of friends across the
country and abroad!
We also were sticklers for being on
time with our show. We say every two weeks and we mean it. The occasional
episode has slipped but we do everything we can to make sure we meet our
deadlines. Shortly after we started, we had played with a couple format ideas.
We finally settled on the "theme" for each show. This would usually comprise of
the majority of the show. At some point we also kind of morphed into the Podcast
that really is willing to branch out and explore playing 40k in different ways.
This is something I think we have latched on to.
And then of course, the Imperial
Armour and Forge World coverage we do. Honestly, we got lucky with that one. I
was such a huge fan of The Siege of Vraks series, I insisted on doing a show
about it. Geoff was on board. So we did the whole thing in one show. I wish we
had spread it out now! We had an immediate and positive response about
it!
What have been some of the biggest challenges that you've
faced as a 40k Podcaster?Time is always a challenge. My wife
puts up with a lot of my time being taken up by this thing. It really has become
a second job. Having to juggle the show, along with my real job (which takes
about 60+ hours a week), family obligations (I have a kid as well!), and then my
own personal playing and hobby time... doesn't leave me with a lot of free time
NOT dedicated to 40k and the show.
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