I've cleaned out my basement, removing a ton of models I haven't used in a while, won't paint, and don't want to learn how to use. I sold some 40k models, some fantasy models, and some Warmachine models. I managed to get enough store credit to purchase two battalion boxes and a ghorgon with another battalion box on order (the price of bestigors - special elite infantry - is ridiculous if you don't buy them in the battalion box).
I already had a list in mind, based off of some things I read on the interwebs. (The Dice Abide is a pretty sweet blog that I just found!)
2000 Pts - Beastmen Roster
Beastlord (1#, 233 pts)More than a lot of other armies the beastmen rely on their general to provide leadership. Everything is pretty low LD, and he has 9. With Crown of Command he's stubborn, leading a large unit of gors with the BSB. Armour of Destiny will give him a decent save. He's T5 and S5 so he'll be pretty effective in close combat as well.
Beastlord, (General; Primal Fury; Hand Weapon; Shield)
Armour of Destiny
Crown of Command
Wargor (1#, 210 pts)The Wargor BSB also seems pretty necessary. He holds together the lines and provides Primal Fury re-rolls (primal fury gives the unit hatred; on a snake eyes they get frenzy as well). This is huge. He has a 2+ armor save from the scaly skin. Beast Banner gives his unit +1S, so gors with additional hand weapons are re-rolling hits on WS4 with S4. Pretty nasty!
Wargor (Battle Standard Bearer), 210 pts (Primal Fury; Hand Weapon; Extra Hand Weapon; Heavy Armour; Shield; Battle Standard Bearer; Extra Attack)
The Beast Banner
Great Bray-Shaman (1#, 260 pts)I have no idea what spells he'll take, but I've read that Beasts is not very good. I'd like him to have more items but I'm right up at 2000 pts.
1 Great Bray-Shaman, 260 pts (Primal Fury; Level 4 Upgrade; Hand Weapon)
1 Dispel Scroll
Gor Herd (45#, 385 pts)Additional hand weapon makes these dudes nasty, and the Beast Banner makes it worse for the enemy. Huge block, probably horded up.
44 Gor Herd, 385 pts (Ambush; Primal Fury; Musician Mus; Standard Bearer Std; Hand Weapon; Extra Hand Weapon; Extra Attack)
1 Foe-Render (Hand Weapon; Extra Hand Weapon; Extra Attack)
Bestigor Herd (30#, 390 pts)These guys are the heavy hitters. Great weapons and heavy armor means they're gonna destroy stuff in close combat and go up against monstrous infantry and huge creatures. Hopefully I can get a spell that gives them T5 as well.
29 Bestigor Herd, 390 pts (Always Strikes Last; Primal Fury; Musician Mus; Standard Bearer Std; Great Weapon; Heavy Armour)
1 Gouge-Horn (Always Strikes Last; Hand Weapon; Great Weapon; Heavy Armour)
Ungor Herd (30#, 165 pts)Probably a bunker for my bray shaman. Might break them up into two units to try out ambush. Not really sure what to do with them yet, they're basically humans with primal fury.
29 Ungor Herd, 165 pts (Ambush; Primal Fury; Musician Mus; Standard Bearer Std; Hand Weapon; Shield)
1 Halfhorn (Hand Weapon; Shield)
Tuskgor Chariot (1#, 80 pts)Fast, heavy hitter. May replace it with a razorgor and get some more items.
1 Tuskgor Chariot, 80 pts (Primal Fury; Chariot; Swiftstride)
1 Gor Driver (Spear)
1 Bestigor Warrior (Always Strikes Last; Great Weapon)
Ghorgon (1#, 275 pts)I've heard this dude isn't that great, but I'd like to try him. Plus the model is amazing. He probably wouldn't be assaulting anything by himself, just supporting with thunderstomps.
1 Ghorgon, 275 pts (Beserk Rage; Causes Terror; Frenzy; Immune to Psychology; Large Target; Stubborn; Thunder Stomp)
Not too much variation in a small list, but it should be interesting to play. The characters are a little more expensive than what I'm used to playing, and there is no shooting, which is weird having played TK for a while. We'll see how it goes!