Friday, January 27, 2012

Fantasy Friday - Beastmen and Ghorgons Oh Dang

I posted earlier this week about the new Beastmen army I'm starting (I'll have TK and Beastmen) and all the other happenings locally in regards to fantasy. It is pretty cool getting hobby questions and rules questions for an old fantasy vet!

I've cleaned out my basement, removing a ton of models I haven't used in a while, won't paint, and don't want to learn how to use. I sold some 40k models, some fantasy models, and some Warmachine models. I managed to get enough store credit to purchase two battalion boxes and a ghorgon with another battalion box on order (the price of bestigors - special elite infantry - is ridiculous if you don't buy them in the battalion box).

I already had a list in mind, based off of some things I read on the interwebs. (The Dice Abide is a pretty sweet blog that I just found!)

2000 Pts - Beastmen Roster
Beastlord (1#, 233 pts)
   Beastlord, (General; Primal Fury; Hand Weapon; Shield)
      Armour of Destiny
      Crown of Command
More than a lot of other armies the beastmen rely on their general to provide leadership. Everything is pretty low LD, and he has 9. With Crown of Command he's stubborn, leading a large unit of gors with the BSB. Armour of Destiny will give him a decent save. He's T5 and S5 so he'll be pretty effective in close combat as well.
Wargor (1#, 210 pts)
   Wargor (Battle Standard Bearer), 210 pts (Primal Fury; Hand Weapon; Extra Hand Weapon; Heavy Armour; Shield; Battle Standard Bearer; Extra Attack)
      Gnarled Hide
      The Beast Banner
The Wargor BSB also seems pretty necessary. He holds together the lines and provides Primal Fury re-rolls (primal fury gives the unit hatred; on a snake eyes they get frenzy as well). This is huge. He has a 2+ armor save from the scaly skin. Beast Banner gives his unit +1S, so gors with additional hand weapons are re-rolling hits on WS4 with S4. Pretty nasty!
Great Bray-Shaman (1#, 260 pts)
   1 Great Bray-Shaman, 260 pts (Primal Fury; Level 4 Upgrade; Hand Weapon)
      1 Dispel Scroll
I have no idea what spells he'll take, but I've read that Beasts is not very good. I'd like him to have more items but I'm right up at 2000 pts.

Gor Herd (45#, 385 pts)
   44 Gor Herd, 385 pts (Ambush; Primal Fury; Musician Mus; Standard Bearer Std; Hand Weapon; Extra Hand Weapon; Extra Attack)
      1 Foe-Render (Hand Weapon; Extra Hand Weapon; Extra Attack)
Additional hand weapon makes these dudes nasty, and the Beast Banner makes it worse for the enemy. Huge block, probably horded up.

Bestigor Herd (30#, 390 pts)
   29 Bestigor Herd, 390 pts (Always Strikes Last; Primal Fury; Musician Mus; Standard Bearer Std; Great Weapon; Heavy Armour)
      1 Gouge-Horn (Always Strikes Last; Hand Weapon; Great Weapon; Heavy Armour)
These guys are the heavy hitters. Great weapons and heavy armor means they're gonna destroy stuff in close combat and go up against monstrous infantry and huge creatures. Hopefully I can get a spell that gives them T5 as well.

Ungor Herd (30#, 165 pts)
   29 Ungor Herd, 165 pts (Ambush; Primal Fury; Musician Mus; Standard Bearer Std; Hand Weapon; Shield)
      1 Halfhorn (Hand Weapon; Shield)
Probably a bunker for my bray shaman. Might break them up into two units to try out ambush. Not really sure what to do with them yet, they're basically humans with primal fury.

Tuskgor Chariot (1#, 80 pts)
   1 Tuskgor Chariot, 80 pts (Primal Fury; Chariot; Swiftstride)
      1 Gor Driver (Spear)
      1 Bestigor Warrior (Always Strikes Last; Great Weapon)
      2 Tuskgor
Fast, heavy hitter. May replace it with a razorgor and get some more items.

Ghorgon (1#, 275 pts)
   1 Ghorgon, 275 pts (Beserk Rage; Causes Terror; Frenzy; Immune to Psychology; Large Target; Stubborn; Thunder Stomp)
I've heard this dude isn't that great, but I'd like to try him. Plus the model is amazing. He probably wouldn't be assaulting anything by himself, just supporting with thunderstomps.

Not too much variation in a small list, but it should be interesting to play. The characters are a little more expensive than what I'm used to playing, and there is no shooting, which is weird having played TK for a while. We'll see how it goes!


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  2. A unit of 6 with full command is 400 points and only has a 6+ armor save 0_0

  3. Beasts is great on low level casters, because you want the signature spell. On your L4 I recommend Shadow.

  4. Both work well though, L4 shadow is more likely to get Mind Razor, L4 Beasts gets Transformation which can be good, and Amber Spear gets you a monster killer you otherwise may not have.

  5. Nice! I was thinking of the multiple level 1s with herdstones idea. I thought level 4s or at least a level 3 was super necessary due to the harsh nature of magic and I play a lot vs Dark Elves and Lizardmen who can get a ton of dice. What do you think about that?