Thursday, April 21, 2011

Week 1 and 2 Campaign Information: Devouring of Reth

This is the narrative and mission information for Weeks 1 and 2. This represents patrols bumping into each other trying to take objectives on Reth.

Week 1 And 2 - Mission: Combat Patrol - Begins April 13th


Josepha looked up from the pile of refuse she was rifling through. A tall man was quickly moving through the shadows toward the Generatorum. He was bald with bulging eyes and long arms. Josepha thought he looked sinister.

She followed him down stinking corridors of trash and burnt out vehicles until he reached the Generatorum. Curiously, all the guards who would normally stop this man and arrest him for being so close to such an important location were absent. Josepha steeled herself and followed the man until he entered the facility.

Moments later there was a loud explosion and the whole township went dark. Josepha could hear a loud scratching noise, like you would hear if a feline was dancing on ferrocrete.


"Move up to the left side! Beta squad, you go up the right! We need to secure this outpost and make sure whatever is invading this planet does not capture the reactor!" Lieutenant Sharp was moving his platoon through a beach after landing there just moments before. He had precious few troopers but was ordered to hold the reactor at all costs and eliminate all Xenos in the area.

A chimera crushed through a separating wall and onto the other side when a mass of writhing forms burst out of a thicket to the south of it.

"What is that? What are those things? I WANT ALL FIREPOWER ON THOSE TARGETS!" Sharp screamed into the vox. Unfortunately for him he didn't see the genestealers (who had just finished slaughtering Beta squad) bounding across the grass straight for his command chimera.



The preliminary attack on Reth has begun. Genestealers have left their nests and are attempting to take down the Imperial automated defense network. Other Xenos forces are attempting to feel out the defenses and see what they can capture.

Week 1 of the Reth Campaign will start with Combat Patrol. We will roll to see who is the attacker: Xenos or Imperials. Week 2 will flip sides and do the same mission.

Mission Criteria:

Armies will consist of 400 points or less, and must conform to the following Force Organization restrictions:
⇒ 0-1 HQ
⇒ 1-3 Troops (you MUST bring at least one Troop choice)
⇒ 0-1 Elite
⇒ 0-1 Fast Attack
⇒ 0-1 Heavy Support
⇒ 0-1 ‘Swing Slot’ (this maybe be used to field one additional Troops, Elite, Fast Attack OR Heavy Support choice)
• Armies are not required to take mandatory unit choices. All other unit restrictions (i.e. 0-1) apply.
• With the exception of Troops and models with the Swarm Universal Special Rule, No model can have more than 2 Wounds.
• Psykers may be used, but may NOT use any power requiring a psychic test.
• No model may have a 2+ or a 2+ invulnerable save.
• No monstrous creatures.
• No Special/Unique/Named Characters are allowed in the Warhammer 40K Combat Patrol mission.
• Aside from Troops choices and dedicated Transports, only vehicles with a maximum of 11 in any armor facing may be taken. Dedicated transports and troops may have a maximum armor facing of 12. Vehicle Squadrons and Artillery units at permitted provided every unit within the unit individually would be permitted.

Mission: Capture and Control with only one objective, middle of the board. This will be played on a 4x4 table.

Deployment: Pitched Battle

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