tag:blogger.com,1999:blog-5169114571785178040.post2583578316052414451..comments2024-03-28T07:12:18.815-04:00Comments on Fresh Coast Gaming: Sharp Practice at FlintConmugginshttp://www.blogger.com/profile/10897915677573578644noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-5169114571785178040.post-7828832413354392017-02-12T23:19:25.470-05:002017-02-12T23:19:25.470-05:00Here's the system I use for leaders. Each lead...Here's the system I use for leaders. Each leader has a small tab attached to his base showing his Identification Number. On the underside of the tab, in pencil so it can be changed, I write the level of the commander.<br />As well, I give a cheat sheet to each side also listing the Commander's ID number, with the Command Level beside it.<br />That way, they can either check the sheet or, if moving the Commander figure, they can look at the underside and check his level. Works pretty well.Anonymoushttps://www.blogger.com/profile/10556964171678939998noreply@blogger.comtag:blogger.com,1999:blog-5169114571785178040.post-35811780401754882462017-02-11T00:24:34.872-05:002017-02-11T00:24:34.872-05:00I think perhaps a 'leader card' that inclu...I think perhaps a 'leader card' that includes a photo of the miniature in question with his name, rank, number and Status Level on it might do. The phgoto would be enough of a visual clue and the (rather confusing) Status Level/Leader identifier problem circumvented.<br /><br />I think the leader activation vs unit activation thing is just something that players pick up after a game or two. I don't think much apart from playing helps with that. I have found people struggle a little with Activations vs Actions (you get Activated and have two Actions) vs Command Initiatives (one CI activates a unit which then gets two Actions . . .) is a wee bit of a hurdle too. I think Activation and Action are too similar in sound for people to grasp the differences straight away. Again, a few games seems to sort it out.David Hunterhttps://www.blogger.com/profile/12107835555932153094noreply@blogger.comtag:blogger.com,1999:blog-5169114571785178040.post-10770068477788125302017-02-08T16:21:19.773-05:002017-02-08T16:21:19.773-05:00Thanks! Thanks! mugginshttps://www.blogger.com/profile/10897915677573578644noreply@blogger.comtag:blogger.com,1999:blog-5169114571785178040.post-43772374102923000012017-02-08T16:21:05.299-05:002017-02-08T16:21:05.299-05:00Thanks! The other detail I've had a hard time ...Thanks! The other detail I've had a hard time with is explaining leader activations vs group / formation activations. mugginshttps://www.blogger.com/profile/10897915677573578644noreply@blogger.comtag:blogger.com,1999:blog-5169114571785178040.post-7942428575212533352017-02-08T16:19:29.409-05:002017-02-08T16:19:29.409-05:00Nice game! And good job getting that many attendan...Nice game! And good job getting that many attendants.Mura Miniatureshttps://www.blogger.com/profile/16944153266331934532noreply@blogger.comtag:blogger.com,1999:blog-5169114571785178040.post-43985856289786038872017-02-08T15:20:57.225-05:002017-02-08T15:20:57.225-05:00Nice.
The problem of keeping track of leaders is ...Nice.<br /><br />The problem of keeping track of leaders is a tricky one. I find people who are using their own force, or who have played the specific force in question a few times have no issues. However players with an unfamiliar force do struggle. While Status can be marked by flowers or similar, a solution providing unobtrusive marking of Status eludes me.David Hunterhttps://www.blogger.com/profile/12107835555932153094noreply@blogger.com