Thursday, February 21, 2013

Batrep #37 (Orks vs Imperial Guard) is up!



Enjoy another beat-down! I know I did!

3 comments:

  1. Ouch! Playing a Close Combat army from the short table edge against a long-range shooty army is a real meat grinder.

    What would you do differently next game? I think you might need a couple of long range artillary pieces to support your bikes!

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  2. try and sieze and definitely turbo boost turn one. trying to nick the game last turn with something scoring was never how that match up was going to run. It had to be, do you crush his troops in combat and run his army down, or does he get 3 rounds of shooting at you. Imagine if you'd had only one turn of shooting at you and you had 3+ cover during it[orcs on bikes get 4+ all the time unless I'm mistaken?? +1 for turbo boost]

    It's great your having fun, but wouldn't throwing caution to the wind be more fun.. and also, I think more rewarding in a win/loss sense. It's not to say you can't be sneaky with a last turn objective nab, but against a guard gunline? there won't be anything left:P

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    Replies
    1. Taktix ain't Orky! We wuz tryin to kill some umies!

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