Friday, January 27, 2012

Fantasy Friday - Beastmen and Ghorgons Oh Dang

I posted earlier this week about the new Beastmen army I'm starting (I'll have TK and Beastmen) and all the other happenings locally in regards to fantasy. It is pretty cool getting hobby questions and rules questions for an old fantasy vet!

I've cleaned out my basement, removing a ton of models I haven't used in a while, won't paint, and don't want to learn how to use. I sold some 40k models, some fantasy models, and some Warmachine models. I managed to get enough store credit to purchase two battalion boxes and a ghorgon with another battalion box on order (the price of bestigors - special elite infantry - is ridiculous if you don't buy them in the battalion box).

Wednesday, January 25, 2012

Fantasy Army ADD

It has been an interesting winter so far. Cerberus came into some cash by selling off Heroclix crack (it is getting big at Gamers Sanctuary right now!) and purchased a starter Lizardmen army, Dustin started a Skaven army, Brian bought the High Elves from the box set from Dustin (and apparently a large force after that), Tau4Eva was working on painting his Dark Elves and Phil purchased some Brettonians. This was really encouraging to me, a fantasy player from 4th edition (fantasy was really my game - I didn't start 40k until 5th edition, really, although I had models for it).

Saturday, January 21, 2012

The Big Game - Post Battle Photos


We fielded about 60,000 points between both teams. Imperials won 20-1 (objectives are scored during each players turn). It was much closer than the objective points show, though. The xenos players took a huge risk in reserving their entire army at the beginning.

Overall, it was a TON of fun. So many things died... my TL autocannon dread knocked down two flyers! My titan died in a hail of railgun fire. The thunderhawk went down like a baby to a few Eldar flyer shots. Three land raiders raced up the middle and unloaded terminators into the Eldar line. Tyranid monstrosities rampaged through marines...

Please forgive all the unpainted Mantis Warriors. I have about 1/4 of my points painted so far. Bill's Salamanders are 99% painted.

I will say I greatly enjoyed this battle because of the huge field. I think sometimes when I read about military campaigns I imagine these huge battles where thousands of men were moved around, flanks turned, etc. It is nearly impossible to do that in a regular 40k game because troops are so fast and the field so small. In this game I genuinely felt the pressure of holding the left flank and hoping my men didn't collapse. The chapter banner definitely helped in keeping them in the battle!

Friday, January 20, 2012

The Big Game - Mantis Warriors Stormraven and Master of the Forge


I had wanted to finish a few more models for The Big Game, so I chose last week to do a Stormraven and my Master of the Forge. I spent this whole week painting these models, which I wasn't expecting.

Thursday, January 19, 2012

Aaaaand Done!

Well, almost.  I ran out of Elmer's glue for the base, but the model itself is complete.  I was really hating the look of it last night after the wash dried.  I'm still not thrilled with it, but the highlights on the blue and the decals helped set me at ease.  I would still like to highlight the yellow, but I am not sure what color to use.

Wednesday, January 18, 2012

Big Game 2 Army - Tau 5000 pts


So this Saturday, I will be a part of Team Xenos for the Apocalypse Big Game 2. When I was going through my Tau army this past weekend, I discovered that I had twelve unpainted models! So I put paint to brush and got my last 5 Firewarriors, 5 Vespid, and 2 Kroot finished in the last couple of days. My 5000 point Tau army for the Apocalypse Big Game 2 will be fully painted! It only took 3+ years, but I now can say I have a fully painted Warhammer 40k army.



















Looking forward to the Big Game 2 this weekend. Next up, getting my Blood Angels, Dark Elves, and Retribution armies finished.

Friday, January 13, 2012

Praying Mantidae - MK V Marines with Grub Bases (Courtesy of Dark Future Games)

Most people who know me know I'm addicted to Forge World. I love the models, I love the detail, the differences between regular 40k models and how the FW ones look. Perhaps part of me just likes having something 'more elite' than the regular old noob.

There isn't very much information out there about the Mantis Warriors as they're a pretty minor chapter (aside from IA 9 & 10), but what is out there has detailed the Praying Mantidae pretty well. They're a small sub-unit of the Mantis Warriors who have succumbed to the chapter's gene-seed flaw. They see everything basically in tunnel vision - this puts them in a Matrix-style bullet time state where everything is slowed down.

Thursday, January 12, 2012

Thanks a lot Muggins

I think hanging out with Muggins, while it might be great for my hobby life, is going to get me in trouble with the wife.  Because of his insidious enthusiasm for our beloved game, he has tempted me into making several purchases lately for which he deserves some form of commission.  My Revenant Titan, Contemptor Dreadnought, and my upcoming Lizardmen battalion are just the tip of the iceberg.  Thanks to his subtle manipulations, I am now the owner of two sets of beautiful, laser cut vehicle template markers from Greenman Designs (www.gdesignsinc.com).  I also had to splurge and order 24 of these lovelies from Chessex...


Monday, January 9, 2012

Back to Hordes

I decided to paint some more Trollbloods before I got too rusty with them. Since I finally played Janissa and learned first-hand how amazing she was, that was a no-brainer.



Sunday, January 8, 2012

Special Operations: Killzone - Endymion Cluster

Over the weekend Geneguard and I put together some quick lists for Special Operations: Killzone 3.0. This is a very Necromunda-like fan variant of regular 40k. It provides quick, fast-paced games with a small amount of models. The rules can be downloaded at the link above.

Friday, January 6, 2012

Terminators: Putting it Into Practice

(Editor's note: this terminator article series is almost finished up. All credit goes to g3nius_monkey for writing it.)

Putting it into Practice
There is no "best way" of putting all of this to practice, and I will not even try to attempt to explain the hundreds scenarios in which players can maximize the effectiveness of their Terminators, but i will give a few general pointers as to what I've done to improve my game.

Take these with a pinch of salt but understand that I'm pretty seasoned in this regard, and while not everything here might not work for you you can definitely try and adapt it to your play style.

Thursday, January 5, 2012

Terminators: Psychology

(Editor's note: this terminator article series is almost finished up. All credit goes to g3nius_monkey for writing it.)


Psychology
As I mentioned before, I really like Terminators. In fact, I like to play with 10 of them, and will do so by plopping all of them in the very middle of the board. My opponent will generally assume one of three courses of action;

1) Shoot them with everything he's got.
2) Ignore them entirely for the duration of the game.
3) 1 followed by 2

No matter the reaction, they're all typically driven by one thing; fear. People are terrified of Terminators, and for good reason. Whether it be a novice who's intimidated by their scary name or a veteran who once felt the bite of a well placed Terminator assault, you cannot under estimate the psychological impact that Terminators have on the table, and a good player is quick to recognize when that appears (or if it never does, he is duty bound as a Marine to instill it by making him pay dearly for his foolishness!)

Unlike the psychological impact that some other Marine units might have, taking advantage of a Terminator's requires little more than putting them on the table. For the reasons described above, Terminators can be devastating if left to run around unopposed, and it is typical (and wise) for an opponent to deal with them right away.
 

For a large group of Terminators like the one I mentioned above, this might require diverting massive amounts of fire away from my other units for a full 2-3 turns. For smaller groups of Terminators mounted in transport or arriving from reserve, this might require dealing with the Terminators when and where they arrive, by again diverting large amounts of fire or by moving vulnerable units out of the Terminator's kill zone.

I have won many games where an over wary opponent was quick to move his troops off objectives and away from more valuable troops just to get out of my Terminators kill zone (he would call it "tactical maneuvering," but he still lost). Other games I might have lost a squad of Terminators to massive barrages of fire, but still won because my opponent failed to divert enough resources to chasing a Tactical squad off an objective or stopping my Captain from reaching his infantry.

Regardless, the psychological impact that your Terminators can have on an opponent serve only to make him more predictable, which I shouldn't have to explain is a good thing.

Tuesday, January 3, 2012

Impetus Maero: Mantis Warriors Warhound Titan



I have received quite a few inquiries about The Big Game and most of them were Xenos! This led me to believe that I might have to play Imperial, which I have no problem with. Well, I had one problem. I didn't have any titans or superheavies to speak of for my Mantis Warriors. I seem to have remedied that problem.

I had purchased a Baneblade a while back to put together and turn into a Plaguereaper or something like that (the big nurgle phallic cannon thing). I think I'm going to paint that in a green livery for my Mantis Warriors. I've also acquired a scratch-built plasticard warhound titan from CVinton over at Dark Future Games.

Sunday, January 1, 2012

Terminators: Utility


Utility
A Terminators armament is by no means modest; packed with enough bolter rounds to make a Tac Squad cry and blessed with the ability to take up to two heavy weapons (the kind that are normally mounted on tanks) they are certainly capable of laying down some hurt from afar. Armed also with a standard Powerfist Terminators certainly make formidable opponents in close combat as well, but it is easy for a player to misjudge just exactly how much damage they can do, and incorrectly apply that damage to an enemy line.